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1. Announcement:June release 118.6 - General feedback - in EVE Information Portal [original thread]
CCP Mimic wrote: ... as well as the happy ones ... Still searching ...
- by Pandora Bokks - at 2016.07.01 10:01:55
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2. Announcement:June release 118.6 - Issues - in EVE Information Portal [original thread]
Shiloh Templeton wrote: Pandora Bokks wrote: My static WH magically disappeared after spawning it I can still probe the sig and warp to it but no wormhole in space. Relogging and trying on another account - same result. I'm experiencing ...
- by Pandora Bokks - at 2016.06.29 12:56:25
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3. Announcement:June release 118.6 - Issues - in EVE Information Portal [original thread]
My static WH magically disappeared after spawning it (yes I am sure it was not spawned before as I just rolled the old static). I can still probe the sig and warp to it but no wormhole in space. Relogging and trying on another account - same resu...
- by Pandora Bokks - at 2016.06.29 12:29:03
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4. Announcement:March release - Issues feedback - in EVE Information Portal [original thread]
When I approach/orbit/keep distance and start manual piloting, it still shows "approach/orbit/keep distance" on screen. This is extremely annoying in fast small ship combat.
- by Pandora Bokks - at 2016.03.12 17:22:42
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5. Announcement:March release - Issues feedback - in EVE Information Portal [original thread]
TQ shows permanently offline in launcher (and 3rd party apps / sites like zkillboard) out of DT.
- by Pandora Bokks - at 2016.03.11 11:04:26
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6. Announcement:March release - Issues feedback - in EVE Information Portal [original thread]
Darkblad wrote: The two issues above (capacity of assembled items/ships in hangars other than the active ship and bonus on POS silo/coupling arrays) are said to be display issues only, while the actual capacity with bonus is active. I do no...
- by Pandora Bokks - at 2016.03.11 11:02:30
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7. Announcement:March release - Issues feedback - in EVE Information Portal [original thread]
Gallente tower bonus does not work for coupling arrays. POS management window still shows bonus, but capacity is unbonused Coupling Array - full or half full?
- by Pandora Bokks - at 2016.03.11 09:36:35
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8. Announcement:March release - General feedback - in EVE Information Portal [original thread]
Helicia b wrote: IF removing gallente control tower 100% bonus for coupling arrays was intended or bug ? Can we get an answer for this? CCPlease ... Coupling Silo - Full or half full?
- by Pandora Bokks - at 2016.03.11 09:33:48
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9. Announcement:March release - General feedback - in EVE Information Portal [original thread]
Renaming the fuel blocks was great - now everyone can update spreadsheets and 3rd party apps and such spend some extra time. Of course it is much easier now especially once you have you renamed the towers (Caldari Control Tower -> Nitrogen Con...
- by Pandora Bokks - at 2016.03.10 17:15:15
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10. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Koz Katral wrote: So isboxer is now 100% banned because it allows you to only reveal certain elements of the eve client. But what about eve preview? in theory it should be ok because it doesn't isolate any individual elements and just displays...
- by Pandora Bokks - at 2016.02.23 18:38:17
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11. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: The F2P model is dependent on the F, which we don't have in any true form yet (every sub is still paid even if indirectly and the means to pay it, even selling SP, doesn't fundamentally change that). Although this ...
- by Pandora Bokks - at 2016.02.22 13:32:10
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12. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Shova'k wrote: one question since some one always finds a way to abuse stuff in this game. Will the injectors account for allocated SP when doing the calculation for how much to add to their pool? if not then people can just inject tons of inj...
- by Pandora Bokks - at 2016.02.06 13:41:55
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13. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Samsara Toldya wrote: Shova'k wrote: also why are the 2 planetary interaction skill except from extraction? those are prolly 2 of the most desirable skills to get rid of lol 0_o Build 6 PI farms, remove SP (skills only needed to create t...
- by Pandora Bokks - at 2016.02.06 13:18:35
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14. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
After thinking this over for a long time I finally decided that this change is good. Not for the game necessarily - but for me personally. I am playing this game for some time on four accounts that are all on paid subscription. I am far from being...
- by Pandora Bokks - at 2016.01.20 16:16:50
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15. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Corraidhin Farsaidh wrote: Pandora Bokks wrote: Gregor Parud wrote: Pandora Bokks wrote: How do you convert PLEX into AUR? Market, Aurum tokens. This is also why the "logic" some people use about how it can't be converted (and thus...
- by Pandora Bokks - at 2016.01.19 12:57:01
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16. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Gregor Parud wrote: Pandora Bokks wrote: How do you convert PLEX into AUR? Market, Aurum tokens. This is also why the "logic" some people use about how it can't be converted (and thus couldn't be used in rmt) are mistaken, either because...
- by Pandora Bokks - at 2016.01.19 12:53:15
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17. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Right now the supply of Aurum on the market is tiny compared with the PLEX supply. If there's any demand for extractors at all (and lets face it there will be because a ton of people want rid of mining 5 for starters ...) then pretty much instantl...
- by Pandora Bokks - at 2016.01.19 12:42:26
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18. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tristan Agion wrote: [quote=Damjan Fox]The skill injectors can be bought in the New Eden Store with Aurum. PLEX can be converted to Aurum. That's why. Actually, the skill extractors have to be bought with AUR. The injectors are player made b...
- by Pandora Bokks - at 2016.01.19 12:25:48
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19. Announcement:Dezember release - Issues thread - in EVE Information Portal [original thread]
From the DevBlog: Quote: The destruction of Pods, Shuttles, Rookie Ships, and unmanned vessels represents very little accomplishment to an established combat veteran, and wonGÇÖt generate a mark. Do Mining Frigates qualify as such as well?...
- by Pandora Bokks - at 2015.12.11 10:27:54
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20. Announcement:Dezember release - General feedback - in EVE Information Portal [original thread]
Wild BuffaloBill wrote: Can i ask where the scroll menu has gone for D-scan filter? I have nearly 40 different presets and can no longer select over half of them. This is extremely annoying as i can no longer use my default overview settings o...
- by Pandora Bokks - at 2015.12.09 13:56:34
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